megamek

new MegaMek development snapshot 0.35.28

Hi guys, I proudly present our latest development snapshot, after 10 years and 3 days of being an active sourceforge project. How time flies...

Get it on the download page as usual.

Here's the release notes:

final version of OLD stable release

Hi guys,

because a user just submitted a spanish translation for it, we are doing a final release of the old stable branch, version 0.34.10.
Note that this does not have all of the new features introduced since the last stable release 2 years ago.
You can find it on the download page.

new MegaMek development snapshot 0.35.27

Finally a new development snapshot, get it on the downloads page.
Here's the changelog:
v0.35.27 (2012-01-10, 20:41 UTC+1)
+ Use Marauder 9M image for Marauder 9M2
+ Bug 3446718: Rounding errors in crew quarters calculations
+ Bug 3441029: displaced VTOL falling
+ MagLev engine and Rail movement modes for construction purposes, no game rules
yet
+ Bug: units switching from JJ to IJJ always report as invalid in TestMech
+ Fixed possible NPE in Princess's BotGeometry.CoordFacingCombo.equals()

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