release

For new releases

new MekHQ development snapshot 0.3.11

Hey everyone,

We had some nasty evil bugs in the previous release. So here's an early release to take care of them. Enjoy!

new MegaMekLab development snapshot 0.1.37

Hey everyone,

Since we're doing these tied releases, here's the latest for this project. Not much new, but the fixes to MegaMek made it happen.

v0.1.37 (2015-01-28 17:45 UTC)
+ Bug [#162]: Standard Jump Jets not being read or added correctly
+ Updated the MegaMek.jar to 0.41.1

new MegaMek development snapshot 0.41.1

Hey everyone,

We've got a new dev release here due to some fairly critical issues in the last one. Little early, so enjoy!

new MegaMekLab development snapshot 0.1.36

Hey folks,

It's release time again! We've had a bit of a delay with the start of the new year, my birthday, and life in general all going on. But, the devs have been hard at work behind the scenes, and we've got a new release for you.

new MegaMek Stable 0.40.1

Hey folks,

It's release time again! We've had a bit of a delay with the start of the new year, my birthday, and life in general all going on. But, the devs have been hard at work behind the scenes, and we've got a new release for you.

new MegaMek development snapshot 0.41.0

Hey folks,

It's release time again! We've had a bit of a delay with the start of the new year, my birthday, and life in general all going on. But, the devs have been hard at work behind the scenes, and we've got a new release for you.

new MekHQ development snapshot 0.3.9

v0.3.9 (2015-01-01 21:25 UTC)
+ Bug: packaging.xml was renaming mhq's hitory.txt to history-mm.txt due to change in where mm docs are copied to
+ Bug: packaging_local.xml out of date compared to packaging.xml
+ Bug: packaging_local.xml needs to mkdir before the copies used in place of svn exports
+ Bug [#676]: Campaign file could not be loaded : Array index out of bounds
+ Bug [#730]: Refit chances reduced to Impossible
+ Feature: New view menu toggle option for the overview tab

new MegaMekLab development snapshot 0.1.35

v0.1.35 (2015-01-01 21:05 UTC)
+ Bug: SpinnerNumberModel IllegalArgumentException for ASF on loading when armor
tonnage was set very high
+ Bug: Mixed tech Aeros could select IS or Clan DHS
+ Bug [#121]: Changing mech weight does not change engine weight
+ Bug [#114]: Loading is limited to the exact unit type and movement mode you're already on
For loading from file, you can now load any unit type that is supported at any time
+ Bug [#125]: Combat ICE Mech Engines
+ Bug [#119]: Lowering movement freezes jump jets

new MegaMek Stable 0.40.0!

Hey all,

We're delighted to announce the New stable! Hooray!

new MekHQ development snapshot 0.3.8

Happy holidays all!

To round out the Christmas day release series, here's our latest build of MekHQ with both the MegaMek and MegaMekLab jar files updated.

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