release

For new releases

new MegaMek development snapshot 0.41.14, MegaMekLab development snapshot 0.1.50, and MekHQ development snapshit 0.3.24

Hello all,

As part of the project changes going on, we've moved everything, including releases, over to our GitHub.

The overall organization GitHub is located at:
https://github.com/MegaMek

new MekHQ development snapshot 0.3.23

Hello all,

This release fixes MekHQ's ATB system by fixing the bugs in MegaMek that caused it. As such, there are no changes here except updating to new MegaMek and MegaMekLab jar files. Enjoy!

v0.3.23 (2016-01-01 03:35 UTC)
+ Updated MegaMek.jar to 0.41.13
+ Updated MegaMekLab.jar to 0.1.49

new MegaMekLab development snapshot 0.1.49

Hello all,

Today's releases focus mostly on fixing some bugs with MegaMek that affect MekHQ's ATB system. As such, there hasn't been much change for MML. Enjoy!

v0.1.49 (2016-01-01 03:35 UTC)
+ Bug: Loading invalid unit displays validation failure message for current unit
+ Updated MegaMek.jar to 0.41.13

new MegaMek development snapshot 0.41.13

Hello everyone,

New MegaMek is out. This release set is to correct a fairly major ATB related flaw, as well as some other bugs. Enjoy!

new MekHQ development snapshot 0.3.22

Hello all,

Small release here, mostly compatibility issues. The march to the stable continues.

Enjoy!

v0.3.22 (2015-12-24 23:15 UTC)
+ Bug [#980]: AtB UnitMarket weight class ArrayOutOfBounds exception
+ Updates to use game year based Tech Levels for Engine/Gyro/Cockpit parts
+ Updated MegaMek.jar to 0.41.12
+ Updated MegaMekLab.jar to 0.1.48

new MegaMekLab development snapshot 0.1.48

Hello all,
Not much new here for MegaMekLab. But hey its still new!

v0.1.48 (2015-12-24 22:52 UTC)
+ Suppressed warnings on tripod printing with a TODO remove the suppression when implemented
+ Updated MegaMek.jar to 0.41.12

new MegaMek development snapshot 0.41.12

Hello everyone,

It's that time again. New development snapshot for your abuse. Lots of bug fixes the march to Stable continues! Find the bugs, and let's get this stable out and start getting new stuff in again!

Enjoy!

new MekHQ development snapshot 0.3.21

Hello all,

Small release here, mostly compatibility issues. The march to the stable continues.

Enjoy!

v0.3.21 (2015-11-15 16:50 UTC)
+ Bug [#963]: CampaignOptionDialog crashes with NPE when "Confirm" button is pressed
+ Bug: [AtB] MM game launched from MHQ using AtB does not enter deployment phase.
+ Bug [#968]: GameOptionsDialog throws IllegalArgumentException
+ Updated MegaMek.jar to 0.41.11
+ Updated MegaMekLab.jar to 0.1.47

new MegaMekLab development snapshot 0.1.47

Hello all,

MegaMekLab got some love during this cycle! Enjoy, and try not to break it too badly ;)

v0.1.47 (2015-11-15 16:50 UTC)
+ Started on tripod printing
+ Feature [#25]: Increase heat sink cap to 100 or more
+ Bug [#199]: BA APDS shows for Vee's
+ Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
+ Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in
build view
+ Updated MegaMek.jar to 0.41.11

new MegaMek development snapshot 0.41.11

Hello everyone,

It's that time again. New development snapshot for your abuse. Find the bugs, and let's get this stable out!

Enjoy!

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