For new releases

new MekHQ development snapshot 0.3.19

Hi all,

A wonderfully huge release on the parade to a stable. Some nice fixes here.


new MegaMekLab development snapshot 0.1.45

Hello everyone,

Following along with the release of MegaMek, not much to see here.


v0.1.45 (2014-09-14 01:25 UTC)
+ Print templates directly from SVG files
+ Updated MegaMek.jar to 0.41.9

new MegaMek development snapshot 0.41.9

Hello all,

Time for another wonderful release on the difficult road to stable!

new MekHQ development snapshot 0.3.18

Hello all,

Another week of Taharqa being very busy with MHQ has allowed some more nice fixes to go in.

Please enjoy, and report bugs as we work towards a new stable!

new MegaMekLab development snapshot 0.1.44

Hello everyone,

A little coincidental release again.


v0.1.44 (2015-09-01 12:10 UTC)
+ Bug [#189]: No XXL Fusion Engine for Clan Aeros
+ Bug: Splittable multi-crit equipment failing to be placed in CT/HD
+ Patch [patches:6]: Switch unit to "Vehicle" instead of "Tank"
+ Updated MegaMek.jar to 0.41.8

new MegaMek development snapshot 0.41.8

Hello everyone,

Welcome to a new and glorious dev release of MegaMek. We've got some nice bugfixes for you, so please enjoy and report more!

new MekHQ development snapshot 0.3.16

Hey everyone,

Latest MekHQ has some significant improvements thanks to Taharqa being back in the saddle. Hoorah for bugfixes to BA and Protos!

Enjoy it, smash it, break it, and tell us about it!

new MegaMekLab development snapshot 0.1.42

Hello everyone,

Version bump due to a new MegaMek.jar


v0.1.42 (2015-08-15 19:40 UTC)
+ MegaMek.jar updated to 0.41.6

new MegaMek development snapshot 0.41.6

Hello all,

We're pleased to announce another nice development snapshot for you to test on the way to the next stable.


new MekHQ development snapshot 0.3.15

Hello everyone,

Coincidental release, but also the start of a new stable freeze here as well! Welcome back Tah! It's nice to see you squishing bugs again.

Enjoy the release everyone!


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