new MegaMek development snapshot 0.35.26

Hi,

it's been a while since the last development snapshot for MegaMek, and that's absolutely my fault. I had to finish my diploma thesis at university, so didn't have a lot of time for MegaMek.
Thanks to impatience, ralgith and dericpage for submitting a few patches for this release.
As usual, just grab the files from the download page. Here is the changelog:

v0.35.26 (2011-11-30, 15:35 UTC+1)
+ BV tag added for manual BV for RS creation.
+ Prototype RL launcher ammo names wrong
+ claws +2 to hit should only apply to improvised clubs

+ Added Narc I-OS
+ Fixed I-OS CLSRM2 weight
+ Fixed Extended LRM 5 BV
+ Trailers should count at flank speed 1 for speed factor calculation
+ Added quarters/seating
+ keep track if a BA is an exoskeleton
+ Patch 3421861: princess admits defeat, allow princess to be used in
/replacePlayer command
+ Patch 3422573: Nuke Command help isn't descriptive enough
+ Patch 3424214: Fix for Princess bot aero units causing memory error, allow
the users to give building targets to princess
+ Don't allow backwards walking and evading
+ Aero attack values and ranges for clan RACs
+ added construction data for Centurion Weapon System
+ Bug 3427029: Incorrect damage when hitting self with flail/wrecking ball with
TacOps direct blows enabled
+ Patch 3427471: Fix of Vehicle Names in Xotl RAT Files
+ Patch 3427458: Fix for /replacePlayer -b parameter
+ Bug: don't count HVACs as explosive for BV
+ Nuke terrain mods bug fixing
+ Indirect fire using Narc-compatible ammo can now target units tagged with
either Narc or iNarc homing pods (was Narc-only before)
+ Expended B- and M-pods no longer explode when hit
+ HVAC explosiveness and BV fix
+ Added naval comm-scanner suits construction data
+ Bug: Infantry weight should count for building collapse
+ Bug 3434278: Clan LRM 1 has wrong racksize, making it unable to load ammo
+ Vibroblades with AES should have 1.5 times BV
+ don't account modular armor jump MP reducing for BV Heat Efficiency
+ Insulated laser burnout no longer reported as jammed RAC
+ Bug: TAG should have 5/9/15 range, not 5/10/15
+ Patch 3437807: Damage Level flag
+ Patch 3437506: Princess update
+ Patch 3430252: primitive missiles
+ Patch 3430251: primitive ACs and Lasers
+ made MechSummaryCache#loadMechData a public method so that MHQ can load in new
customs without restarting
+ Bug 3437522: tag not working for warship .blk files
+ Bug: MG Array with no working MGs crashes MM
+ Bug: Artillery smoke should fill adjacent hexes, too
+ Bug: Mounted#canFire returns NPE when crew is null
+ Bug 3441540: Possible fix for NPE in TargetingPhase
+ report critted cockpit for mechview
+ Bug: warship and jumpship codes reversed in UnitType

Comments

Thanks :-)

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