development

new MegaMek development snapshot 0.35.28

Hi guys, I proudly present our latest development snapshot, after 10 years and 3 days of being an active sourceforge project. How time flies...

Get it on the download page as usual.

Here's the release notes:

new MegaMek development snapshot 0.35.27

Finally a new development snapshot, get it on the downloads page.
Here's the changelog:
v0.35.27 (2012-01-10, 20:41 UTC+1)
+ Use Marauder 9M image for Marauder 9M2
+ Bug 3446718: Rounding errors in crew quarters calculations
+ Bug 3441029: displaced VTOL falling
+ MagLev engine and Rail movement modes for construction purposes, no game rules
yet
+ Bug: units switching from JJ to IJJ always report as invalid in TestMech
+ Fixed possible NPE in Princess's BotGeometry.CoordFacingCombo.equals()

new MegaMek development snapshot 0.35.26

Hi,

it's been a while since the last development snapshot for MegaMek, and that's absolutely my fault. I had to finish my diploma thesis at university, so didn't have a lot of time for MegaMek.
Thanks to impatience, ralgith and dericpage for submitting a few patches for this release.
As usual, just grab the files from the download page. Here is the changelog:

v0.35.26 (2011-11-30, 15:35 UTC+1)
+ BV tag added for manual BV for RS creation.
+ Prototype RL launcher ammo names wrong
+ claws +2 to hit should only apply to improvised clubs

new development snapshot 0.35.23

After quite a while, here's our latest development snapshot.
Hit the download page to get it, or click "read more" to see the change log.

new development snapshot 0.35.22

Hi guys,

I just made a new development snapshot. Get it on the download page.

Here's the changelog:

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