new MegaMek development snapshot 0.35.29

Hey guys, finally a new development snapshot, with lots of changes, thanks to our new developer Ralgith for the most part. One new feature I'd like to tell you about is the server browser. When you start a new game, there's a checkbox to allow the server browser here on this page to track your server. If you check it, your server will show up on this page here (click on the server browser tab on top), so running servers can easily be seen by other people.

new MegaMek development snapshot 0.35.28

Hi guys, I proudly present our latest development snapshot, after 10 years and 3 days of being an active sourceforge project. How time flies...

Get it on the download page as usual.

Here's the release notes:

New MekHQ release 0.1.15

A new MekHQ release is available on the downloads page. There are no new features for this release but it does have some very important bug fixes from the previous version.

New MekHQ release 0.1.14

OK, a new MekHQ release is available in the downloads section. Its been almost a month since the last release and this one has some very big feature changes, far more than I originally anticipated doing. Here is a rundown of some of the major features:

new MegaMekLab release 0.0.0.20

Hi guys, I just created a new MML release, get it on the download page. It's been in development for a looong time, so there's lots and lots of changes.
Here's the changelog:
V 0.0.0.20
+ Refactored all Menu Code into one Class MenuBarCreator.java used by all MainUI's
+ Added new Equipment List code and dialog box to help menu
+ New Abstract Class MegaMekMainUI
+ Converted all MainUI classes to extend MegaMekMainUI
+ Changed all CreateNew methods to conform with MegaMekMainUI CreateNewUnit Methods

final version of OLD stable release

Hi guys,

because a user just submitted a spanish translation for it, we are doing a final release of the old stable branch, version 0.34.10.
Note that this does not have all of the new features introduced since the last stable release 2 years ago.
You can find it on the download page.

New MekHQ release 0.1.13

A new MekHQ release is available in the downloads section. This release includes several important bug fixes, some fixes to equipment costs and tonnage (but not all), an exciting surprise, and features the inclusion of vessel crews for large craft (dropships, jumpships, warships, and space stations). I should note a couple of things about the composition of these vessel crews.

new MegaMek development snapshot 0.35.27

Finally a new development snapshot, get it on the downloads page.
Here's the changelog:
v0.35.27 (2012-01-10, 20:41 UTC+1)
+ Use Marauder 9M image for Marauder 9M2
+ Bug 3446718: Rounding errors in crew quarters calculations
+ Bug 3441029: displaced VTOL falling
+ MagLev engine and Rail movement modes for construction purposes, no game rules
yet
+ Bug: units switching from JJ to IJJ always report as invalid in TestMech
+ Fixed possible NPE in Princess's BotGeometry.CoordFacingCombo.equals()

New MekHQ Release 0.1.12

A new MekHQ release is ready for download. This releases fixes the gigantic part costs bug and the force removal bug from the previous version as well as several other bugs. Probably the most notable new feature in this release is that when you complete scenarios, MHQ will keep a history of the units deployed and completed missions will remain visible, so you will have a full historical log of completed scenarios and missions. In the options, we also added various tech limitations, that will limit the availability of units and parts for purchase.

New Release of MekHQ v0.1.11

We have a new release of MekHQ ready. The primary purpose of this release is to fix the problem with saving campaigns where personnel were hired using the "multiple hires" option in the hiring dialog. You can now hire multiple personnel without fear of corrupting your save game. There are also several other fixes in this release as well as a cool new feature: Dragoons Rating. Here is the full changelog:

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