new MegaMek development snapshot 0.35.39

new MegaMek development snapshot 0.35.38

Hi everyone,

Another week, another dev snapshot with even more bugfixes. A stable looms on the horizon.

new MegaMekLab development snapshot 0.1.22

Hi everyone,
I just released a new development snapshot of MegaMekLab. Get it on the download page, as usally.
Here's the changelog:
V 0.1.22
+ Bug: removing multiple equipments at once doesn't work
+ Bug 36: Hang when Building Battlearmor
+ Bug: extra crits when loading unit with crit-using IS or armor and using
reset button in build tab
+ Bug 50: fixed location equipment can't be added correctly and shouldn't be removed on reset
+ Drag and Drop for moving stuff from location to location in mech build view

new MegaMek development snapshot 0.35.37

New MekHQ Development Release 0.3.0

Do you like logistics? Do you like taking out loans? Do you also like Protomechs? If you are in the vanishingly small population that answered yes to all three of these questions, then this is the release for you! There are quite a few new features in this first release for the 0.3 development cycle, which you can get on the downloads page. The two major ones are a new and uniform procurement system for units and parts and the ability to take out real loans instead of just spending negative money.

new MegaMek development snapshot 0.35.36

First MekHQ Stable Release 0.2.0

We finally have our first Stable MekHQ release! You can get it on the downloads page. Thanks to all the developers, data enterers, bug finders, and other volunteers for making this happen. Now lets get working on more features!

new MegaMek development snapshot 0.35.35

Hi,
after a few months of lots and lots of bugfxing, we're getting closer to our next stable, but there's still a few more bugs to fix. Get it on the download page, as usual.
Here's the changelog:
v0.35.35 (2013-03-14, 22:49 UTC+1)
+ CL Mech Mortars have wrong racksize
+ added getRawCost to equipmentType
+ Bug 3630: Duplicate defaultQuirks Entries Prevent Cache Refresh
+ Made changes to MechSummaryCache so that it continues to load units (even in
zip files) when the units.cache is truncated

New MekHQ Release 0.1.24 Release Candidate 3

You can get it on the downloads page. There were a several bug fixes that were all minor, but I also made some back-end changes that will ease the transition to a stable and so I wanted to make sure everything is working fine before releasing the stable.

New MekHQ Release 0.1.23 Release Candidate 2

We have another release candidate available for download on the downloads page. There were just a few bug fixes from the last one, but a couple of them are significant enough that we have decided to put out a second release candidate. We will give this one a week so please give it a thorough test.

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